![]() There are only twenty full levels here and three boss levels, which isn’t massively substantial. At £33.49, Marsupilami: Hoobadventure is close to a full-priced title, but it’s not heaving with content. The negatives won’t be negatives to everyone. To a degree, the same goes for the other collectibles: feathers are needed to open three levels, but you’ll have more than you need when you reach them. We had 99 by the end of the game, mostly thanks to the low challenge bar, which meant that fruit had no value to us. But you get tons of them, so your lives reach ridiculous totals. There’s lots of fruit around the level, for example, and their use is – Mario-like – converting into an extra life once you’ve collected one-hundred. Marsupilami: Hoobadventure can’t find a fantastic answer for why you might want to collect everything, though. They’re optional, again, but only a couple had us failing. These Dojos are challenge rooms, effectively, and you need to jump through a series of hoops in a time limit. The game’s also bursting with secret areas, and there are ‘Dojo’ gates in a few of them. But reaching them is a feat, a step up from just traversing the level, so you can make the choice of grabbing them or not. Five feathers can be found on each level, and they’re completely optional. They effectively let the player determine their own difficulty, which is great for the adults who want to grab the pad from their kids. ![]() The secrets take Marsupilami: Hoobadventure to another level. It’s a clever approach to level design, and it allows Marsupilami: Hoobadventure to be stacked with secrets. Thwomp-like creatures get introduced around the midway point, but they have flat tops, so when they crash down to attack you, you can pivot and jump on top to reach higher platforms. ![]() They will offer a threat, but they will also be a means of hiding (or reaching) secrets in the level. Developers Ocellus Studio have a knack for designing obstacles that act as a double-edged sword. You’re marching through levels that are superbly designed. But Marsupilami is the best of the bunch, a character whose body mass is about ninety-percent tail, but curls it around himself and uses it with grace. The collectibles, mostly fruit, draw your eye and make you want to scrump them. The critters around the levels all come in familiar shapes – bats, parrots, mice and lizards – but they have a Dreamworks-like care to their design, making them all viable characters of their own platforming game. Everything is bursting with primary colours.
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